PAOLO VOLPE
Game Design | Tech | Alpinist
Turning technical constraints into creative gameplay. Based in Italy, reaching for the next hold.
Tech Game Designer & 3D Artist
Designed and blocked out 3 main levels using Unity, focusing on pacing and player flow.
Scripted gameplay mechanics (dungeon generation, enemy behaviour) using C#.
Self-managed project scope and timeline, delivering a complete playable vertical slice within the academic deadline without external support.
2025
UI Designer
Designed and implemented the UI and HUD logic, ensuring clear player feedback and responsive menus.
Collaborated within a large multidisciplinary team of 8, coordinating with artists and programmers to integrate assets seamlessly.
Shipped a fully playable prototype within the 48-hour deadline.
2023-2026
Student
Core Focus on Level Design: Studied environmental storytelling, spatial pacing, and player guidance (LD theory & practice).
Game Production Pipeline: Gained hands-on experience with industry-standard pipelines, version control (Git/Perforce), and agile team management.
Design Methodology: Mastered documentation writing (GDD), greyboxing, and iterative testing based on user feedback.